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Somewhat reduced shimmering that was being seen on certain objects (in progress), Somewhat alleviated blur/trailing effect seen when AA is enabled in the in-game menu (in progress), Fixed an issue that was allowing Patrick to ‘poke out’ from behind his underwear, Improvements and optimizations to Ashley’s model, hair, and clothing, Fixed an issue that was causing the male characters to roam to the hot tub when they shouldn’t be, Under-the-hood optimization of materials, prefabs, shaders, and other miscellany, Graphic menu revamped and minor issues resolved, Fixed an issue that prevents the user from loading a saved game from the title screen. The second input for the command (the value string, integer, or float) itself is still case sensitive, Fixed an issue that could cause Characters to have an unintendedly long cooldown timer before dancing again if they were recently in combat, engaging in intimacy, or had been knocked out, Aligned certain Pause Socialize behaviors to be more granular in how random they are, but also conform to set ranges of randomness. They won’t be rewarded either. In the Original Story: the Player Character has learned how to grasp more things from the endless void known as their “inventory” and hold said things in their hand(s)…but not all the things. This will reduce the frequency with with a further-away NPC is hit instead of one closer to the “center” of an attack, and will prevent an attack from auto-targeting a KOd NPC if a non-KO’d NPC is within range, Characters in the LoadingDock cannot roam, cannot be roamed to, and cannot be invited to perform any roaming-initiated “hangouts” with NPCs they might have developed a relationship with, Cleaned up restrictions on “hangout”-based motion initiated by Change Locations and added a handful of additional safeguards, Simplified the Sociable personality trait-based modifier that affects the random Change Location roaming timer, Fixed an issue that could cause certain items to retain their “Highlight in Grass” texture even when they were mounted and/or no longer touching a grass surface. ), In the Original Story: fixed a Character ownership mixup for the StephFollow criteria, In the Original Story: cleanup of minor events in Stephanie’s “Drunk and Disorderly” Opportunity, and added some emotive events to various dialogues in the finale of that Opportunity, In the Original Story: fixed an issue that caused Patrick to talk about hiding his wine from Frank as if he still had it, even when he no longer possesses his wine, In the Original Story: fixed an issue that could cause Stephanie to walk to Katherine, then walk back to the Living Room or Outside Speaker at least once instead of following her intended route to the Hot Tub during the finale of her “Drunk and Disorderly” Opportunity, In the Original Story: various minor tweaks to Stephanie’s dialogue and response behavior(s) related to her “Drunk and Disorderly” Opportunity, In the Original Story: fixed various minor text mismatches between dialogues and their VA/SFX, In the Original Story: fixed an issue that could cause Stephanie to imply that she might take more beer after her “Drunk and Disorderly” Opportunity is completed, In the Original Story: Stephanie will sober up a bit faster after her “Drunk and Disorderly” Opportunity is completed, In the Original Story: Katherine will no longer react to the Cell Jammer if she is topless, currently displaying a main dialogue, or in combat, In the Original Story: tweaked the warning the Player gets if they leave the Cell Jammer on for too long after jamming Katherine successfully, In the Original Story: the Player can now “Take” additional food items into their inventory, In the Original Story: Katherine’s behavior is more in line with her willingness to do the photo shoot and will therefore no longer attempt to cover up during it, In the Original Story: fixed an issue that could cause Katherine to bump into the downstairs bathroom door repeatedly when she’s clearly, obviously, and indubitably supposed to be sick, In the Original Story: Stephanie will no longer permanently chill, awkwardly, outside the bathroom where Katherine marked her territory after the Player completes her “Meltdown” opportunity. In this House Party Game Walkthrough, I will guide you with every interaction with different characters in the game. will not disable Achievements), The CharFunc command also supports using ‘list’ with a Character name, which will show just that Character’s character functions, as well as any supporting function info like texture IDs and their names, The Player will now only have the State “Running” if: they are not held in place by game mechanics or UI, if they are actually visibly using a movement animation, AND are holding the Run key. She will also miraculously avoid injuring herself if she is being spoken to, or if Stephanie is being spoken to. The hard coded behavior that opens up Madison’s Phone’s UI will now also work whenever the Player is holding the phone, In the Original Story: tweaked the “not sitting in hot tub” message the Player can receive so that it doesn’t appear if an NPC is already using that seat, In the Original Story: fixed a discrepancy in the Speed boost you get from scoring multiple times in Beer Pong; doing so will now give the intended, somewhat higher boost, In the Original Story: fixed an issue that could cause Rachael to get partially dressed again during the Lety-Rachael Easter Egg intimacy scene, if the Player had already done certain Rachael dares first, In the Original Story: fixed an issue that could cause Rachael to not be close-at-hand during the finale of “Palectrick Feel” if she is unoccupied, In the Original Story: fixed an issue that could cause the Player to not get FlashScore credit (for Katherine’s “Express Yourself” Opportunity) as a result of certain possibilities that could unfold during Lety and Leah’s “Just in the Kick of Time” conversation, In the Original Story: fixed an issue that could cause one or both Key items taken by Derek to reappear in front of the character when they had already been put back in the Player’s inventory, In the Original Story: added a couple Derek dialogues to make certain positioning possibilities when starting early “Memory Lane” content steps a bit less awkward, In the Original Story: fixed a couple confusing responses and thought bubbles that Ashley could generate that implied that her “prank was back on” even if the Player already failed “Sibling Warfare”, In the Original Story: fixed an issue that would cause Frank to warn the Player about taking booze from his cabinet, and Leah to come check on the safety of Frank’s liquor cabinet, even if the Player was given a “booze pass” by Frank, In the Original Story: it should be much harder for Patrick and Rachael to start their argument that starts “Patty’s Striking Resemblance” while Patrick is on/near the stairwell. Added movement to the items being carried when the player is walking or running. All phones can now properly align to the right hand of males. Games held a competition for one male and one female influencer to join House Party back in October 2018. You should use this command once immediately prior to saving a Debug Log. Yes, that phrase is in a patch note. Characters can now check criteria and fire events based on a customized set of items within a CSC-specified Item Group. Hello? In the Original Story: fixed an issue that could allow Rachael to walk off when flashing the Player in the outside yard corner; applies to partial and full nudity “flashes”, In the Original Story: Rachael will now be immobile the moment she reaches the Spare Room 2/Art Room for her self-pleasuring, and will release this state when she finishes, or is caught doing her thing. Fixed some doors not reflecting colors accurately. House Party Walkthrough. This, The player interaction crosshair will not be visible/usable until the game fully loads and “fades in”, Sync’d the name of the hardcoded value that the Madison’s Phone item uses to the value used by the Original Story, The MadisonPhone item can now make use of other Game Events when the Inspect action is used on it. The ApplyForceTowardCharacter ItemAction is no longer a brainlet, and is now “ApplyForceToward”. In the Original Story: fixed an issue that could allow fast Players to talk to Derek while he was showing off his ‘artwork’ during Madison’s “Art Show”. In the Original Story: fixed an issue that could cause Patrick and Rachael to go hang out together (via roaming Invite To Hang) after they fought, In the Original Story: fixed an issue that could cause Brittney to no longer stay near Stephanie if the Player fails out of Amy’s Scavenger Hunt in a specific fashion, In the Original Story: fixed an issue that could cause Frank to use his “recently concussed” dialogue after the player uses the Slap Awake option on him, when Frank had not actually recently been concussed, In the Original Story: Amy will now use the new Front Door + yard exit mechanic(s) if the Player drives her away from the party, In the Original Story: swapped Frank’s throw of the closed briefcase to the new Throw SendEvent, In the Original Story: NPCs will no longer try to roam to Katherine while she is sick in the downstairs bathroom, In the Original Story: the Player can no longer use the gutter while being intimate with another character, as this can break the intimacy act, Implemented the remainder of Lety’s story (will still be polished), Implemented two new sex positions: Wall Sex and Wall Sex 2, Added front yard and navigation areas for NPCs, Created and added a new female main character model (not yet playable), Restructured Lety’s story with dialogues instead of background chatter for a smoother experience, Characters no longer play conversational animations when they are standing, posed, and have an item mounted to either of their hands, Added Game Menu option for Chatter Subtitles, Tweaked and polished door-opening mechanics, Added measures to prevent items from being lost and characters getting stuck trying to navigate to items off the navigable area, Fixed an issue with synchronization between the two speakers, Fixed some issues with the intro timing before input becomes available to the user, Fixed an issue where NPCs would not navigate through a door unless they were on camera, Improvements on getting on and off the bed, Added DoesNotUseIKToOpenDoors NPC Property, Fixed weird shine effect on the wrong side of the gazebo, Fixed Lety wearing double jackets in game and main menu, Fixed an issue with non-important move-targets being saved as important after loading a save game, Fixed an issue with NPCs still having an “In Combat” flag after they’ve been knocked out, Fixed some issues with moving between different sex positions with different NPCs, Fixed an issue that could cause a character being warped to another character to get stuck on surrounding geometry, Slightly modified default (non-scripted) reactions to gropes, Improved and general quality of life enhancements to the CSC export system, NPCs now move to important move-targets more promptly, Updated navigation AI to consider items that may be being held by the player or in the player’s inventory, Fixed an issue with the CharInfo command that could prevent it from showing a character’s list of inaccessible mandatory targets, Charinfo command will now also show combat-related information, CSC users will no longer be prompted to choose a 2nd character when selecting the End or StartMasturbation sexual acts within an intimacy event, as a 2nd character is not needed for these choices, The Debug Log and CSC will no longer attempt to show a 2nd character when displaying event name of the Intimacy StartMasturbation and End sex events, Added an event usable by Story Creators that opens the radial menu for an NPC or item without the Player having to directly interact with the target, Updated Pose console command to work with some newly added poses, The Debug Window will no longer show a duplicate event entry when a system warning, error, or exception occurs. Added criteria to various characters to prevent certain interactions from being available while they were unconscious. Right? Player will now automatically undress prior to engaging in maximum intimacy with Amy if they are not already undressed, preventing the need to back out of dialogue with her to see the option. Added new voice acting for Stephanie, Katherine, Derek, Madison, and Frank, Added a state where characters will not slow down when approaching their move target, Fixed a rare issue where the game would crash when loading the game, Fixed various bugs in Stephanie’s new story content, Fixed some areas where NPCs were getting stuck when pathfinding, Fixed an issue with the hand cursor where it would sometimes disappear, Added a response from Ashley if you give her beer before you “meet” her, Fixed an issue where Kat would drop dialogue if you ask her to take a nude photo and you haven’t used the Camera on the SD card yet, but they are both in your inventory, Beer pong balls return to the spawner/container area after being used after a short delay, regardless of if they miss or score, Added a help text radial option to give instructions for how to play, If the beer pong container does not detect that enough playable balls are present, it will spawn more upon starting a new practice session, Further tweaked handcursor grab collider + grab functionality to improve player’s ability to pick up small objects, Fixed an issue that was causing character state transitions to be logged incorrectly in the debug log, Implemented “Meltdown” Opportunity for Stephanie, Implemented “Special Tutor” Opportunity for Stephanie, Implemented “Drunk and Disorderly” Opportunity for Stephanie, Added 40+ additional lines of new dialogue between Katherine and Stephanie, Freed up over 2GB of VRAM usage during runtime, Optimized the core code of the game to reduce spikes in performance, Added Gut Grip Interactive Item to the game, Added Motor Oil Interactive Item to the game, Added Paper Bag Interactive Item to the game, Optimized all visual assets (Textures, models, etc.) Will only work with newer save files. They will now automatically be given an order number that is one greater than the order of the previous/last Criteria shown. In the Original Story: the Player can now ask Vickie about the photos on Madison’s Phone even if Madison is nearby. PERSONAL SPACE, LETY. This will allow you to set Character values to be equal to each other (across Characters, or two values for one Character), Fixed an issue that could cause a Character’s zone to not update properly if they were sitting, laying down, or in certain other poses, Performance optimization of Zoning system, Listening the Quests for a specific character via the Quest console command will no longer count as Cheating, Listening the Events for a specific character via the Events console command will no longer count as Cheating, Listing the Events for a specific character via the Events console command will now show the name of the event, followed by the event’s type, and finally if it is enabled or not, The Events console command will now correctly list Events assigned to DialogueOnlyCharacters (Compubrah, Phone Call). She will now eventually get high and fail the content just like all the other possible routes through the finale of “Meltdown”, In the Original Story: minor adjustments to existing unimportant/”casual” Background Chatter criteria, In the Original Story: fixed an issue that could cause Katherine to claim that the Player saw her naked for her photo shoot…when in fact the Player did no such thing, Fixed an issue that could cause thin/tiny items like phones to be uninteractable/unable to be grabbed if they were dropped near the front of the beer pong table, Tightened the collider sizing and positioning on the two downstairs couches/sofas so that it is harder (but still not impossible) for small items to be thrown, dropped, or kicked underneath them in a way that prevents them from being grabbed or interacted with, Fixed an issue that could cause characters to teleport into the garage when transitioning from a wall sex position to a non-wall sex position while against the rear-left side of the house (near the A/C unit), Fixed various additional issues with the speaker system, CSC Users: Speaker2 (the speaker to the right of the fireplace) is no longer hardcoded to start playing upon game start. This does not increase the amount or rate at which fire damage is taken by the Character, CSC: added the IsZoneEmpty criteria, which will check to see if any Characters are CURRENTLY in a zone (Characters walking or being warped over time will need their own logic/criteria set up). It checks to see if two Characters are InVicinity of each other and Can See each other, while using 69% fewer words! There’s also a button to take your pants off. Added better logging for issues loading translation files so that people can troubleshoot them faster. These events are checked after AND in addition to individual Item accept/refuse Interactions, Fixed an issue that was preventing the system-default message for an NPC refusing an item from being displayed, even if none of the OnRefuse Events for that item had their criteria met, Events that are logged via an OnDialogueStart are now labeled properly as such in the Debug Log, Item Interactions (TriggerGiveTo’s to Characters, Use Withs between Items) now log what items/entities were involved in the Interaction within the Debug Log and what the basic outcome of the Interaction was, Fixed an issue that was causing the “unzip pants” sound to not play correctly, Fixed an issue that could cause a couple poses to be unavailable in the Command Console, CSC: users can now Copy All game events in a “block” of game events (On Dialogue Start, On Dialogue Close, Responses, Event Triggers, etc.) Steph will approach the “Kat sick” situation without the player if needed — after 500 seconds since Kat entered the bathroom. In the Original Story: Added a number of protective measures to the motion events tied to NPCs catching the Player having sex. item to your inventory. The Player and Amy will no longer be auto-warped to the center of the Spare Room if the conditions for getting intimate with Amy are not met when the player propositions her, Made minor adjustments to Amy’s behavior between Derek congratulating the player for earning Ashley’s trust and Ashley showing the player her room and trying to get away from Amy’s sorority pitch, In the side story “A Vickie Vixen Valentine”, fixed an issue that could render the master bedroom door unable to be knocked on IF Vickie’s sprint into the master bedroom was exceptionally fast, In the side story “A Vickie Vixen Valentine”, Vickie will take her shorts off and THEN her panties, making things even fucking hotter, as the Player would so eloquently put it, In the side story “A Vickie Vixen Valentine”, fixed a typo that appears when checking under the bed for a certain item, In the side story “A Vickie Vixen Valentine”, fixed an issue that can prevent Vickie transitioning from oral intimacy to bed intimacy near the end of the story, Refactored events and some values in the side story “A Vickie Vixen Valentine” to make them somewhat more readable, In the side story “A Vickie Vixen Valentine”, added a handful of additional emotes in a few points to make Vickie appear like less of a robot, In the side story “A Vickie Vixen Valentine”, saving and loading once the Player has gone upstairs with Vickie after “Never Have I Ever” should no longer result in the Player not being able to interact with or be intimate with Vickie, In the side story “A Vickie Vixen Valentine”, resolved an issue that could cause a duplication of unvoiced “text message” dialogue between Ashley and Madison, In the side story “A Vickie Vixen Valentine”, made various minor emote/reaction tweaks to Vickie as needed to accommodate other 0.12.x AVVV story adjustments, In the side story “A Vickie Vixen Valentine”, made small dialogue and thoughtbubble tweaks to accommodate other 0.12.x AVVV story adjustments and rectify one or two VA inconsistencies, In the side story “A Vickie Vixen Valentine”, Vickie will no longer react to the player getting near the locked slider door based solely on proximity, which was causing some players not to experience the full extent of her flexibility and wardrobe, In the side story “A Vickie Vixen Valentine”, resolved an issue that would cause an opportunity to start and log its start twice, In the side story “A Vickie Vixen Valentine”, the player needs to be a bit closer to Vickie in order to initiate sex. NPCs that need to talk to another NPC or the player will now walk up to them and politely wait until they are finished with the previous conversion. TLDR: skeeting on peeps can be dangerous. were activated, Character reactions (Expose Genitals, etc.) That should work. Greet you. No word on how this will impact your ability to finish other storylines, but the odds are at least one or two characters will see you a little differently. HAH. Updated the radial for the main menu to use a new visual style and support up to 12 elements on screen at one time. Added new console command: ‘timescale’. Items from Item Groups also have access to this, CSC: added a “PlaythroughTimer” built-in Player Value that CSC users can use; this will begin “ticking” right after the first frame when the main game scene loads, so it will already have progressed a bit by the time the game has fully “faded in”. Addressed an issue that was mixing up inspect texts on the new and glorious painting in the spare room 2/art room, Addressed an issue that would prevent the Player from using specific responses with Stephanie that were critical to The Candyman Can opportunity, Minor tweaks to when (DialogueStart vs. DialogueClose) a few movement events are sent to a handful of characters, Ashley will no longer join the “Art Show” as part of Madison’s new content if she is topless or naked, Fixed an issue that could result in Katherine’s glasses appearing as a selectable item, especially when seemingly detached from her actual glasses, Corrected a missing event link for one of the new achievements, Player can no longer get Rachael into the master bedroom for sexy fun at highly inopportune moments during many parts of Madison’s new content, Player can no longer get Katherine into the master bedroom for sexy fun at highly inopportune moments during many parts of Madison’s new content, All new items added to the Original Story should now count towards the Inspector Achievement, Added in an additional dialogue response to “force move” characters who were lacking a dialogue, item, or event-based method of getting to move elsewhere (subject to different criteria for each character), Adjusted the timing of a few fluff events in Madison’s new content, Fixed an issue that was preventing Rachael from going to the spare room 2/art room to pleasure herself, specifically in 0.12.0, Rachael’s initial dialogue upon receiving a spoofed dare text is now directed at herself instead of the player, Fixed aspects of Derek’s “The Muse” perk that were not functioning as intended, Tweaked timing of certain events between High and Dry and Like a French Girl to minimize chances of breakage, Small adjustments to inspect texts relevant to 0.12.x content, Madison should be less hateful to the player if they make a mistake that would normally trigger her to go and get Frank, IF they have Derek’s “The Muse” perk unlocked, Added ability to Copy/Paste criteria in the Custom Story Creator, Added new GameEvent for canceling combat. 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All's Well, Ends Well 2010, Regions Financial Relationship Consultant Salary Alabama, The Aviator Psychological Assessment, The Great Houdini, A Bird In The House, Burn After Reading, Fallout Relationship Meaning, Van Gogh Self‑portrait, Soldier's Home Setting Analysis, Mexican Seafood Nirvana,